z Josh Piejko – 3D Artist

Portfolio
.45

.45
Gun model, texture, and animations created for Leadwerks Software. Arms are 2130 tris and the gun, magazine, and bullet are 1060 tris.

  • .45
  • .45 Turn Around
  • .45 Animation
HeMan

RPG Heroes (WIP)
This is personal work in progress of mine. This RPG Hero is a White Mage and clocks in at 1853 tris. The plan is to release her, and her companions (black mage, knight, and thief) sometime in the near future on the Unity Asset Store.

  • RPGHero
Abraca-Daniel

Abraca-Daniel
This was done for some character animation practice. Original audio source is from the animated television show Adventure Time.

ObotO

OBOTO
Modeled for Ogmento, Inc., Oggie is a very cool little robot that exists in augmented reality through the use of your iPhone. Oggie interacts with the real world and will dance, laugh, shoot lasers and more. Check it out!

I created the in-game model and rig for Oggie, as well as aided in creating concept art and research and development for the final character.

MVCC

MVCC Virtual Campus
The MVCC Virtual College Campus was created as my thesis project for my Master's in Information, Design, and Technology at SUNYIT. The project was created to see if the utilization of games could enhance a student's spatial awareness of a campus. Students engage in a virtual scavenger hunt around the campus trying to find Mo the Hawk's feathers. Once they have found and recorded these feather locations in the game, they must then visit these locations on the real campus. Each location holds a section of a web address, which by completing brings them to a final web page that completes the game.

The models, textures, and game were created by me, with Mr. Roman Revzin assisting me with some of the coding in Unity. I had roughly one month to start and finish this project, and a major goal was to make it accessible to as many computers as possible through the Unity Web Player. Check it out!

UniTile 3D

UniTile 3D
UniTile 3D is a very customizable and easy to use level editor that was created by Mudloop. I was hired to model and texture the separate tile pieces that would work with the editor. I highly suggest checking out the video down below and check out this link to find out more about the status of this really great level editor for Unity.

  • UniTile 3D
Rhino Sculpt

Rhino Sculpt
Rhino Sculpture, created in Zbrush. Final render in Photoshop.

  • Rhino Sculpt
Goat Sculpt

Goat Sculpt
Goat Sculpture, created in Zbrush. Final render in Photoshop.

  • Goat Sculpt
HeMan

He-Man
I have the power!!! 10,041 triangles on 2 2048x2048 texture maps.

  • HeMan
  • HeMan
SpongeBob

SpongeBob Character Study
Who lives in a pineapple under the sea!?! Low poly SpongeBob is 1510 tri's and was modeled, rigged textured and animated as a quick character study.

  • SpongeBob
  • SpongeBob
  • SpongeBob
  • SpongeBob
MyPaperPlane3

My Paper Plane 3: Android and iPhone Game
I’m very proud of this game. My Paper Plane 3 was created primarily by Roman Revzin and me. Roman owns Wavecade and was in charge of Code/Direction. I did the Level Design, Concepting, 3D Modeling and Texturing. We also had help from two extremely talented artists, Matt Zeilinger (GUI and 2D) and Nolan Snyder (Music and SFX).

Check the game out for Android or iPhone today!.

  • MPP3
  • MPP3
  • MPP3
  • MPP3
  • MPP3
Orc

Orc: Character Sculpt
Zbrush Character sculpt. Final image created using Photoshop and multiple renders from Zbrush.

  • MPP3
Alien

Alien: Character Sculpt
I had a free weekend!

  • Link
    PE

    Play Eternal
    This is some of the work that I have done while working as Play Eternal's Character Artist. For polygon counts and turnarounds please go to my demo reel page.

    • PE
    • PE
    • PE
    • PE
    • PE
    • PE
    • PE
    Frank

    Frank: Character Sculpt

    Moogle

    Moogle: Game Artisans Challenge
    Character based on Final Fantasy 12 concept art of a moogle in armor.

    • Link
    • Link
    Link

    Link, Lost in the Dark World
    I'm currently testing out Marmoset's Toolbag for the final render and turnarounds. Character and all of his accessories come to 9,294 tris. The concept is that Link has failed to rescue princess Zelda and became lost in the Dark World.

    • Single Image
    • Link
    • Link
    • Link
    • Link
    • Link
    acolyte

    Skeleton Sorcerer
    11,624 tris total for character, accessories and base. Final render created using 8 Monkey Lab's Toolbox and post effects in Photshop.

    • Single Image
    • acolyte
    • acolyte
    • acolyte
    • Link
    ammo

    Ammo Box
    Just a simple environment prop.

    • ammo
    pilot

    Pilot
    The idea for this character was inspired by Amelia Earhart...if she were a sexy, covert, special agent. 4,295 tris

    • acolyte
    • acolyte
    sparrow

    Jack Sparrow
    Captain Jack Sparrow

    • Single Image
    animal

    Large Animal Games
    Here are some samples of work that I did while working at Large Animal Games. The "A's" represent models created by me and textured by another artist. "B's" represent content created solely by me. Out of all of these projects I think the most rewarding one was Fashion Solitaire. I had to devise a way to implement 14 layers of clothing on one model without any geometry from undergarments popping through the outer layers. Who would have thought it would have been so hard just to wear a bra, halter top, t-shirt, sweater and winter coat?!?!

    • 3D
    • 3D
    Chloe

    Chloe Gets A Pet
    This is one of the three films that I have worked on during my senior thesis at RIT. Animated and Directed by David Suroviec. Character Concept art by Brittney Lee

    • 3D
    • Chloe Movie

    3D Models


    Illustration


    Sculpture


    Film
    Josh Piejko
    portfolio
    Browse through the image galleries. This page is always being updated, so keep an eye out for new stuff!