Contract Game Artist: SMERC Design, INC.
February 2010
Unannounced iPhone Title
Video Game Artist for Large Animal Games
December 2006–October 2009
Infinite Journey(Commissioned by Google): Browser 3D
• Implementation of 3D pipeline
• Modeled, rigged and animated all characters
and environments
• 2D and 3D concept character art
:Bananagrams: Facebook, Myspace, Bebo, iPhone
• Textured tiles and tabletops
Lucky Strike Lanes: Facebook, Myspace, Bebo
• Implementation and creation of 3D pipeline
• Created all balls and pins in game
• Concept, modeling, texturing and rendering of all
9 bowling lanes
Bumperstars: Facebook, Myspace, Bebo, iPhone
• Implementation and creation of 3D pipeline
• Modeled all 55 characters
3D Tic-Tac-Toe: Windows Live Messenger
• 3D prototyping and exporting of 3D assets to Flash
Digital Dollhouse: Flash
• Modeling/rendering of 3D assets for importing to Flash
Fashion Solitaire (Co-published with Lifetime Games): PC
• Implementation and creation of 3D pipeline
• 3D needed to support a character wearing up to
12 layers of clothing at once
• Modeling, rigging and animation of all assets
Rocketbowl 360: Xbox Live Arcade
• 3D concept artist
Snapshot Adventures: PC
• Cleaned up and created additional animations
• Revised/repaired various character rigs
Prototypes: Torque 2D, Torque 3D, Flash Papervision
• Concept sketches, vehicle concepts, 3D renders,
concept models